MUD programming

Daniel C. dcrookston at
Tue Feb 27 17:17:34 MST 2007

On 2/27/07, Stuart Jansen <sjansen at> wrote:
> Erlang for two reasons: 1) Distributed

You just gave me an interesting idea.  Instead of writing a MUD, write
a MUD protocol that allows people to move between servers (taking
their character with them).  Allow anyone who wants, and can implement
the protocol correctly, to connect their MUD to yours.  There are
obvious problems involved in creating such a thing - what happens if
your character dies somewhere because someone attached a world that
insta-kills everyone and you stumbled into it on accident? - but it
sounds interesting enough to pursue, at least intellectually.

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