BSD faster than Linux for 3D gaming?
Henry Paul
henry at paulfam.com
Thu Sep 8 10:42:25 MDT 2011
On 09/08/2011 07:32 AM, Tod Hansmann wrote:
>
> Hehehe. The concept is misleading, and probably intentionally so. The
> first indicator is that they talk about FreeBSD compared to "Linux."
> Which flavor, and with what options, and what other processes are you
> running at the same time?
>
> "Faster" how? The only way it could do so is better CPU side
> performance since it's using the same libraries and everything anyway,
> and that's probably done by having a different scheduler and/or moving
> certain things from user space to kernel space, perhaps. The GPU side
> of things would perform the same, and the memory side of things is
> optimized in code, not kernel.
>
> Overall, "outperforming" linux in OpenGL games will boil down to
> marginal and unnoticeable differences, and could change with the next
> kernel release for either side of the comparison. The whole article is
> just incensing argument. "Did you know vim can outperfom emacs in code
> highlighting?" Everyone would read that article and nobody would get
> anything useful from it, but we'd probably argue about it. =cP
>
> -Tod Hansmann
>
So this is where is we must inject some crack about "RTFA" I suppose. :)
Flavor=Ubuntu, Speed=FPS.
For a gamer, flavor is irrelevant, options are irrelevant, only FPS
matters. Resistance is futile.
But seriously, I thought it was common knowledge that FreeBSD was
superior to Linux.
<turns key, presses big red button>
--Henry
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