MUD programming

Steve smorrey at
Tue Feb 27 17:51:32 MST 2007

You know thats actually a feasable idea.
One thing I have considered is an OpenID style system, for MUDs and MMORPGs.

As for languages to write it in, I think I'm falling in love with
Lisp's concept of only 2 types of data, atoms and lists.

I worry about the Long Irritating Series of Parenthesis though.

How about Perl?

On 2/27/07, Daniel C. <dcrookston at> wrote:
> On 2/27/07, Stuart Jansen <sjansen at> wrote:
> > Erlang for two reasons: 1) Distributed
> You just gave me an interesting idea.  Instead of writing a MUD, write
> a MUD protocol that allows people to move between servers (taking
> their character with them).  Allow anyone who wants, and can implement
> the protocol correctly, to connect their MUD to yours.  There are
> obvious problems involved in creating such a thing - what happens if
> your character dies somewhere because someone attached a world that
> insta-kills everyone and you stumbled into it on accident? - but it
> sounds interesting enough to pursue, at least intellectually.
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