[OT] Handling multiple UDP clients through NAT
andrew.jorgensen at gmail.com
Wed Feb 7 10:32:36 MST 2007
On 2/6/07, Steve <smorrey at gmail.com> wrote:
> Well the reason for using UDP is to see if I could do it using UDP.
> Since UDP uses individual datagrams for communications in much the
> same way as the mail system works, it makes a whole lot more sense to
> me, to use UDP because in my design, my players don't technically need
> to have a "connection".
I'm confused about this last part, "my players don't technically need
to have a "connection". Don't they? Perhaps you could try to explain
a little better what you're trying to do?
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