java follies [was: PHP vs Perl (Put on flame proof gear)]
Bryan Sant
bryan.sant at gmail.com
Mon Mar 20 13:52:27 MST 2006
On 3/20/06, Levi Pearson <levi at cold.org> wrote:
> On Mar 20, 2006, at 12:24 PM, Bryan Sant wrote:
> Although I agree that the amount of time that it takes to enter type
> annotations is not really significant, that's not really the point.
> For some tasks, working around the type system takes a significant
> amount of extra logic. Witness Design Patterns, a significant number
> of which are methods of doing things in statically-typed languages
> that require no extra thought in dynamically-typed languages. IDEs
> don't really do anything to alleviate this.
Not that I don't believe you, but please supply and example. How
would a dynamic language make a singleton, prototype, strategy,
flyweight, facade, or adapter pattern unneeded? I can see how some of
these patterns would require fewer charaters to be typed (not need to
cast a value frome one type to another or create
super-classes/interfaces in some cases). But again, we'er back to my
original point that A) with an IDE, I'm just as fast and B)
sacraficing type-safety costs in unit tests.
> And another point: statically-typed languages in the ML and Haskell
> families are often more compact than dynamically-typed languages.
> Types are (mostly) inferred, so there are very few type annotations
> in the code. There is also special syntax for pattern matching that
> makes for very succinct code in situations where it's useful.
I learn something new ever day. I'm switching to Haskell on my next project.
> The verbosity of a language is not inherently tied to its type
> system. It only seems that way because of the current crop of
> languages in the mainstream. The choice of dynamic vs. static typing
> ought to be made on its own merits, and both are appropriate in
> different situations. The ability to create powerful abstractions
> (and thus write succinct code) is almost always a win, though.
Untill you have to write the documentation that explains what your
code does. Not that you don't have to do this with Java, but the
language is far more self-documententing than most other languages.
I'm not saying that smaller code isn't better. I do think so. But in
the totallity of what a good developer is expected to do (write unit
tests, and document your code) Java (or C#) isn't nearly as bad off as
some try to paint it.
-Bryan
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