There has got to be a better way (Programming challenge?)
Steve
smorrey at gmail.com
Sat Jul 15 22:51:10 MDT 2006
Ok sorry let me clarify, the game exists it's cross platform etc.
Engine wise it's solid, this is more or less a mod to some object
selection code that already exists... Anyways I'm mostly just asking
if the C code I'm using to increment the values is the simplest or
most elegant solution or if there might be a quicker slicker way of
doing the same thing. My gut says yes, but I'm not seeing where I
could simplify. Just curious if anyone can think of a simpler way to
increment the value up and down the scale like that and still maintain
the given bounds.
On 7/15/06, Jonathan Ellis <jonathan at carnageblender.com> wrote:
> On Sat, 15 Jul 2006 20:51:57 -0600, "Steve" <smorrey at gmail.com> said:
> > Hello all recently I was tasked with causing an object to glow in a
> > pulsating pattern.
>
> http://pygame.org/
>
> -J
> --
> C++ is history repeated as tragedy. Java is history repeated as farce. --Scott McKay
>
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