Latency Concerns

Steve smorrey at gmail.com
Sun Apr 9 21:05:42 MDT 2006


Yeah if I wasn't writing the game I would agree, but there are so few
Massively Multiplayer games for Linux I figured i'ld try my hand at
it.

On 4/9/06, Corey Edwards <tensai at zmonkey.org> wrote:
> On Sun, 2006-04-09 at 18:52 -0600, Steve wrote:
> > Hello everyone,
> > I have an online game I've been playing and lately I've been getting
> > prolonged Black Skulls of Death (Black Skull that pops up when latency
> > begins to exceed a certain threshold).
> > Problem is I would like to figure out. If it's my ISP or something to
> > do with the Game Server.
> >
> > Since I have root on the game server I can run basically any test imaginable.
> > Just curious what tests I could run to see if it's my ISP or the ISP
> > of the Game Server
>
>         http://people.ee.ethz.ch/~oetiker/webtools/smokeping/
>
> I would recommend running it on both sides (your client and the game
> server) monitoring local links (client/server <-> ISP next hop router)
> and end-to-end (client <-> server). Four monitors in total. You might
> run into issues if your ISP blocks direct communication with their
> routers. Cross your fingers.
>
> You could also consider a game which is less concerned with latency. :)
>
>         http://www.nethack.org/
>
> Corey
>
>
>
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.2.4 (GNU/Linux)
>
> iD8DBQBEOcgNaOfJgbImorgRAmSfAJ0biTP3mDTtEqzF3T9MPswd4nIpswCeOopD
> 97qkkjiiAavLAg4rd/0UFs0=
> =CjZt
> -----END PGP SIGNATURE-----
>
>
>
> /*
> PLUG: http://plug.org, #utah on irc.freenode.net
> Unsubscribe: http://plug.org/mailman/options/plug
> Don't fear the penguin.
> */
>
>



More information about the PLUG mailing list